Hearing: Square Enix is ​​concerned about the small number of pre -orders Final Fantasy XVI

Former Game Informer editor Imran Khan (Imran khan) announced another post in his Patreon. In the text, he touched a couple of topics, one of which was the series Final Fantasy.

Khan He began a note with Final Fantasy VII Rebirth. Team Square Enix finally shared the news about the second part of the remake FFVII And she said that she would soon call the game release window. Next came about the sixteenth "final book". If you believe the former editor, in advance Final Fantasy XVI They buy not as willingly as the company expected.

Recently I heard that Square Enix slightly panic due to the number of pre-orders Final Fantasy XVI, the number of which lags behind FFXV even taking into account a smaller number of platforms. Of course, this is just pre-orders, and they are usually useful only to evaluate guaranteed sales on the starting day. Therefore, the actual result can still surprise everyone. I wonder if the company decided to remind people of the next chapter of the remote trilogy Final Fantasy VII and give her more time for marketing than planned, due to the current state of affairs?

Imran Khan

Square Enix also showed the FFXVI gameplay excerpt, in which Clive fights one of the bosses.

Previously, such information was shared by a blogger with the nickname Pierre485, which tracks the sales of games. At the end of May, he noted that FFXVI It is weaved behind the fifteenth part in the number of pre -orders in the Japanese network Comg. Also, according to this parameter, the project is inferior and Final Fantasy VII Remake.

Release Final Fantasy XVI scheduled for June 22 only on PlayStation 5. Recently producer RPG Naoki Yoshida (Naoki Yoshida) said his wards intend to take up the PC version after Title’s entering the console. What the studio does not plan yet is DLC. First, the team wants to make sure that the gamers liked the world FFXVI.

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Final Fantasy XVI

The best comments

Well, yes, why would it be? You just think of the exclusivity of one platform despite the fact that the last releases of the publishing house were terrible … I do not see reasons not to draw up a pre -order for the final.

Looks like PIPP has established the desire to receive cats in bags, of which this year there was an extreme amount. In addition, it should be borne in mind that the spot was accepted very ambiguously, it could also affect the prejudice.

How were the publishers (and investors) who calculate the profit in a short time. Shit will be stolen, which is reigned with patches later up to a year, and they are surprised that pre -orders do not do.

And for me, the players went to this for a very long time. For a decade, how could we unlearn pre -orders, because it constantly comes out for an otusrams. I may not know if there was at least some release with excellent bonuses for pre -orders, without problems at the start? Duma is eth? Hitman? But I can’t remember God anymore. Either the release is good, but without bonuses. Or a terrible start.

Pre -orders evil. Those who pre -challenge help publishers to rivet money on damp, broken games. But these are finally arrogant. We worry that we have not earned enough dough on an unreleased game.

Well, sarcasm was.

Well, financially FFXV is difficult to call a failure, she took a bar of 10 million copies sold, which has not succeeded in a series since FFX time. Rather, the reputation loss from folding the shooting support of the game and the abolition of the plot DLC.

And what is wrong? Everything is https://casinomrpunter.co.uk right, nothing can be predicted. Well, if there can be a bug with a price, as was with Alan 2 and a mirage in the PS Store))
And so pre-orders should always be "0". The game comes out, the game is bought on the day of release.

The fifteenth part was to initially be a completely different game. There is a whole story connected with this. At the exit, it turned out to be one of the most unfinished and mediocre games of 2016, which for subsequent years was treated with additional. content and other patches. Even this did not save her, since the root of the problem covered much deeper, and Squre could no longer get to it. The moment was missed. With the remake of Final Fantasy VII, everything also turned out ambiguously, because Square once again circled its audience around the finger and instead of remake presented the players of the Ned-Posel, the under-re-recovery of the Final Fantasy VII, the plot of which is difficult to understand from the passage of the original game of the 97th year and all its branches. There is nothing surprising that the trust in Square and their games has fallen noticeably over the years. With them now only the most devoted oldfags, which have already been covered with gray hair and forgive Square, all their mistakes and dubious solutions.

About the numbers – nevertheless, recycling from scratch)) If you know that stories are not connected (and you will find out about it right away, as you start to be interested in a series), then the numbers are more convenient in any discussion. They are corny to indicate the part you want to say something to them. Extra words in the name are not very clear why we need.

I don’t argue. I wanted to say, in general, there is no need to do pre -orders

The farther, the more I begin to doubt the authenticity of this “hearing” (the more fun to see how this small note through a spoiled phone has already turned into an official post from the squares themselves, judging by some forums).

First, no source has expressed such information anymore. Secondly, this insider seems to be specialized in Nintendo and is generally noticed in Hayta FFXVI due to insufficient racial diversity. Thirdly, a few hours before his post (I can lie here, I don’t remember the exact time), an interview with the producer of the game was published, where he states that they took into account the exclusivity and the loss of reputation from the unfinished FFXV, and the sharp change in the suction in the new part, so the success of the game will be determined after ~ 18 months, and not on the first days of sales, and not on the first days of sales. Yes, and that this very success will depend on how the players perceive the game, and whether it will recommend it to others.

Most likely there are several reasons.
The first, this is a purely weak marketing campaign. It seems to me that the game is not really advertised. But this is, in turn, the savings and I hope in the end it will be successful and will become the standard of how to make Japanese RPGs.
The second point is a conclusion within the framework of one console. Although PS5 leads in sales, but gamers ready to pay for the purchase of the final column on the PS5 itself are apparently not so many, and you go out at once on many platforms, most likely pre -orders would be at least 2 times more.
3 Factor, I think, after terrible releases this year, many gamers probably began to take games at the start with cautiously, because you take the game, and it is teeming with bugs, all sorts of inconvenience and poorly optimized, and you can only enjoy it after 3-5 months in the best case in the best case. Here, of course, the creators gave a guarantee that there are almost no bugs, but I’d better wait a couple of weeks at least, then I’ll decide, after technical tests of the same DF. Although, on the other hand, I would like to wait for PC at the time I waited for RDR2 and GTA5 and did not regret it, but given the clumsy port of FF7, I’m not sure if so much to play with other crutches later.

And what’s wrong with the last projects? MMO at the peak of popularity. XV, although it did not justify all the ambitions, was still quite cool. The remake is so gorgeous, who would not look at the crush in parts. And he missed something? Or we are talking about other games like Forspoken?

The number of pre -orders is concerned, but at the same time, Yoshida himself says that this time – due to disappointments from 15 parts and a sharp change in the sucking of the game, which not everyone will have to like – its success will not be determined by sales on the first day/week, but after 18 months. Hmm.

On the other hand, statements do not contradict each other.

What other guarantee? Another bunch from developments to the release of the game, that everything will be fine on the release. Nobody will say before the release "Our game works poorly". Here the game will come out, we’ll see it already in fact.

EVIL WITHIN. In the first part there were gorgeous bonuses for pre -order – fiery and poisonous arrows, double -barrel. And the release game was beautiful, well, not counting the conventions of the gameplay.

And I also have a question for the number 16. No, this is not … swinging from scratch. It’s just that it’s really difficult to refuse numbering and go to the subtitles?

Yes, it’s hard. Because the buildings are allocated for spin-offs. Otherwise, the ordinary player will not distinguish AAA game from relatively low -budget.

This is where the question arises, if it is 15, and as if almost every game in the series, as far as I know, is in no way connected with each other, then how can I understand which one should play more?

The answer is simple: to any you want.

This is a feature of the series and many players love the series for this: every new game is a completely new adventure that gives you about the same gamut of emotions.

If you ever thought “I like this game! I wish I would play something that will give the same emotions, but another, ”then the whole series meets this requirement.

By the way, this is far from the only series with a similar approach to game design. You can look at the same Silent Hill, where most games are not interconnected.

Plus, the numbers in the title usually mean that the games are somehow connected, if not characters and history, then at least a loma and the concept of the game world.

Gamers will never be satisfied. There are quite a lot of people who believe that Elden Ring is Dark Souls 4 and do not understand why she is a separate IP. With FF will also be if the names are changed, so it will be replaced by the awl with soap.

Plus, the numbers are completely denoted by the universe and you can clearly determine which universe the game belongs.

When playing FF7, you understand that this is a separate universe from FF6. And seeing FF7: Crisis Core, FF7: Before Crisis, FF7: The First Soldier and T.D. You understand that the actions of all these games take place in the universe FF7.

It also works with FF4: The After Years, FFX-2, FFXIII-2, FFXIII-3 and a number of other games. Millet logic and understandable.

Now let’s look at games with subtitles:

How the player must understand that Tomb Raider, Tomb Raider: Legends and Tomb Raider are 3 different games in different universes?

And how the player must understand that Tomb Raider (2013 release) is a game in the same universe, and Lara Croft and the Temple of Osiris (2014 release) is a game in the Tomb Raider: Legends universe?

Or as a player must understand that the actions of Silent Hill and Silent Hill 3 are one universe, and Silent Hill 2 and Silent Hill 4 are completely different universes?

Yeah, and also a mucus bank. This is such a joke?

Silent Hill and Silent Hill 3 is one universe, and Silent Hill 2 and Silent Hill 4 are completely different universes?

These are different stories, odds directly or indirectly related to Assa, even – personal stories without binding to the original. But one universe (that the actions of the first part, that the second is the same city, but in a different time period and in its different areas, under the influence of its own catalysts), this is completely not like the finals where in each new license plate everything is in terms of the world order of the Universe in its own way, and only references in the names of characters, the names of mobs, or objects are tied to the series. + license plates Silent Hill Game -Mechanically the same thing (except that Silent Hill: Shattered Memories is allocated), and diagoirs, VN and game for arcade machines have always been in the Off. Whereas in the license plates of Final Fantasy a huge gameplay scatter from a single wagging jerp jrpg to a partially detachment Jrpg with an autoboy, and now everything enters into a slasher-RPG, as well as with a couple of MMO parts.