Hearing: The new Splinter Cell about the end of the story of Sam Fisher can be released in 2021

Luke Ward (Luca Ward) – actor who voiced Sam Fisher in the Italian version Splinter Cell. Previously, he was already hinting at the return of the franchise, and now he talks about it directly.

In a conversation with the Italian site Multiplayer.it Ward He stated that the next game of the series will probably be the last in the history of Fisher and will be released in 2021, although it was originally planned for the release in 2020:

Splinter Cell will return to complete the history [Sam Fisher], but I’m not sure that this will be the last part. Ubisoft I haven’t decided yet whether it was worth doing in 2021. Initially, the game was supposed to appear in 2020, but due to pandemia, several large projects were stuck in production, while others postponed-for example, Cyberpunk 2077, on which I almost finished work. I’m sure Splinter Cell will return. This is a fact.

Recall, in 2019, the chapter also spoke about the continuation of the series Ubisoft Yves Guimo (Yves Guillemot). According to him, Splinter Cell will return in a new form. According to rumors, we are waiting for entertainment for VR, but it is possible that we will see several projects, one of which will be a game for traditional platforms.

So far, the well -known special agent is only looking at other games. Recently he visited the addition for Ghost Recon: Breakpoint, And in the future it will reach the mobile Tom Clancy’s Elite Squad.

Splinter Cell: Luca Ward Confermma Un Nuvo Capitolo in Arrivo, All’ultrapop Festival https: // t.CO/R21FLPN1WC

– Multiplayer.it (@multiplayerit) July 19, 2020

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The best comments

At the highest complexity, Sam https://spellwincasino.uk will have arthritis, it will be very difficult to shoot from weapons, it is also worth noting the knuckles that will randomly crunch and give Sam with a few giblets

The first assassin forced you to go through the same side effects before the murder of every goal. Well, besides them, from the entertainment, only the collection of 400 flags and the murder of 60 Templars for which do not give anything at all. It sounds quite like a jerk. And without it, the game could have passed in 4 hours.

Was essentially the same jerking as FC 2. Just Katszen and plot missions were added more. But instead of collecting only diamonds (which were currency), as in 2-do, you can now collect chests, letters and totems (as much as 120 pieces). And, well, the avantists with the towers are also not worth forgetting. But they cut out all interesting chips (except fire) from the previous part.

He had a bunch of chests, paintings and weapons for the collection and as many as 100 feathers for gathering (well, a bunch of other objects for collection). Well, the towers do not disappear. About buying up shops and liberation of areas from the fraternity so far we will keep silent.

Classic classics, but jerking there was present. A little different and not in such quantities as now. But the essence and methods are all the same.

Oh, well, the story is a story. I am already confused what is there canon-not canon, but what is a rebell.
Let them just make a solid spy stealth.

I will ask you to notice, but their games were originally not. That is, in general, interactive entertainment in the open world used to be surprised and fascinated, because usually in the games they ran along the corridors, and then the fact of open open spaces forced to admire, but how these spaces were filled – the question is another. And by the way, their first pen tests were lumpy (Far Cry 2 and the first Assassin for the scarcity of filling the game world were criticized), but with the following parts – they surpassed themselves, because Far Cry 3 and the second Assassin can already be called the classic in the open world.
Yes, now in the market of the jerking out the open world it is already everyday life and, frankly, they begin to bother wildly, because of which it becomes scary for the half-dead series of the studio.

Over time, the spontaneous auto leveling no longer seems to be a problem, but even vice versa. At least because he made it possible to go to study the world in absolutely any direction without danger to get to the place where, due to the difference in the levels of each enemy, it would be necessary to pick up for an hour.

Collectes is a very popular excuse to fill the open world with nothing.
Palendy smelled in Mafia II, where they promised to bring additional missions, but limited only to posters. And in Mafia III this idea “developed” even more that, in fact, the whole game is a continuous collecting.
But by this time Assassin’s Creed had already tried. The news recently flashed that in the first part of the collectibels was added simply because someone wanted to do so. In the second part, okay, the feathers are due to the plot. But starting with Brotherhouse, most of the collectols are simply useless. For example, why is Connor collecting feathers? And in Syndicate why collect all kinds of flowers or bottles without any context?
There are good games that normally gave a feeling of immersion and without collectibels. For example, The Elder Scrolls series. Yes, in Skyrim there were some stones there that could be collected, but not everyone decided on this quest. So they dusted in the inventory until the player himself is bored. And so, in general, Skyrim was not about collecting – there is what to equal the same games from Ubisoft.
In principle, I feel bad about collectibels. They usually have no context. The game invites me to look for them, imposes their search, but I do not want to, because this contradicts my game style.

As for me, a good open world was in the TES series only, well, in Rockstar games. It seems to me anyone in the same Skyrim after passing the prologue, he just ran around the world, looked into the caves, took off from the blows of giants, stumbled upon some ruins, came to some kind of Winterhold magicians and performed their chain. And then I thought “Well, I am already level 30 … maybe the main quests go pass?"And you are not forced to grow up anything. No towers, chests on the map, feathers and other crap. Well, you can not even talk about Rockstar.

Something similar in Metal Gear Solid 4, without jokes. In addition to the health scale, there is a mental scale in MGS4 – this scale is reduced if the player often smears, often comes across or he is wounded. If the level of the “psyche” falls too low-the Snake’s hands will tremble (aiming noticeably harder), after the somersault, the back will hurt (for some time you will remain open to enemy fire), and it itself will often wheeze

Splinter Cell will return to complete the history [Sam Fisher], but I’m not sure that this will be the last part.

I hope this story will be with a good end, and not with heroic. Sam deserved his pension.
The plot, interestingly, will be in the spirit of 1-5 parts (a secret decision for the common people of a threat) or as in 6 (threats with terrorist attacks, everyone knows about it)?

There was no discomfort. There was plenty of money there and for this it was not necessary to masturbate or pay real. It was a simple progression. You go according to the plot and buy clothes that correspond to your passage style. Nothing that could enrage

I checked it myself, if you get into the lower part of the face, then even the helmet does not save. The problem is that you need to shoot below the equator of the head. Significantly lower.

If in the 80s Sam spent in the trenches, now his grandfather should be 70 years old. I suspect Fisher even from the plane will not leave.

Not so obviously, even if there are such fragments, but for me everything came out more or less tolerably and not pulling.